TAOGD Lenses: Lens #3 “The Lens of Fun”

This post is a continuation of the series examining the lenses of game design described by Jesse Schell in his book The Art of Game Design. Previous posts in this series can be found here. Fun isn’t normally one of the characteristics we consider as testers for most software apart from games. Still, there’s at […]

TAOGD Lenses: Lens #2 “The Lens of Surprise”

This post is a continuation of the series examining the lenses of game design described by Jesse Schell in his book The Art of Game Design. Previous posts in this series can be found here. Surprise is a double-edged sword when applied to the broader world of software testing. Users can be surprised in a […]

TAOGD Lenses: Lens #1 “The Lens of Essential Experience”

In the my earlier post, I talked about Jesse Schell‘s book, “The Art of Game Design”, promising to go lens by lens through the book. This is the first post looking at a lens. More to come! Jesse Schell’s Lens #1 in The Art of Game Design is “The Lens of Essential Experience”. This lens […]

Jesse Schell’s Lenses of Game Design and Testers

When I’m not doing my professional tasks, one of the things I like to do is to play board games- things like Puerto Rico and The Castles of Burgundy. From time to time, I’ve dabbled with the idea of designing my own board game and it may one day happen, but so far, I’ve not […]