TAOGD Lenses: Lens #3 “The Lens of Fun”

This post is a continuation of the series examining the lenses of game design described by Jesse Schell in his book The Art of Game Design. Previous posts in this series can be found here. Fun isn’t normally one of the characteristics we consider as testers for most software apart from games. Still, there’s at […]

TAOGD Lenses: Lens #2 “The Lens of Surprise”

This post is a continuation of the series examining the lenses of game design described by Jesse Schell in his book The Art of Game Design. Previous posts in this series can be found here. Surprise is a double-edged sword when applied to the broader world of software testing. Users can be surprised in a […]