TAOGD Lenses: Lens #3 “The Lens of Fun”

This post is a continuation of the series examining the lenses of game design described by Jesse Schell in his book The Art of Game Design. Previous posts in this series can be found here. [pullquote] Fun is desirable in nearly every game, though sometimes fun defies analysis. To maximize your game’s fun, ask yourself […]

TAOGD Lenses: Lens #2 “The Lens of Surprise”

This post is a continuation of the series examining the lenses of game design described by Jesse Schell in his book The Art of Game Design. Previous posts in this series can be found here. [pullquote] Surprise is so basic that we can easily forget about it. Use this lens to remind yourself to fill […]